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add_mesh_instance

Adds a MeshInstance3D node with a primitive mesh shape like cube or sphere to the scene at a specified parent path.

Instructions

Add a MeshInstance3D with a primitive mesh type

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
parentYesParent node path. Use '' (empty string) to add at scene root, or a node name/path (e.g. 'Player' or 'Player/Sprites') to add as a child of that node.
mesh_typeYesPrimitive mesh type
propertiesNoMesh properties (size, material_path, etc.)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description should disclose side effects, permissions, or node creation behavior. It only states the basic action without mentioning what happens to the parent, default properties, or whether the node is automatically selected.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no waste. However, it could be slightly expanded without harming conciseness to include critical usage details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (3 params, nested object, no output schema), the description lacks essential context: how to use the 'properties' parameter, default behavior, and return value upon creation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% so parameters are well-documented already. The description adds no additional semantic value beyond the schema; it merely restates 'primitive mesh type' which is already an enum.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states the action ('Add'), the resource ('MeshInstance3D'), and the qualifier ('with a primitive mesh type'), clearly distinguishing it from generic siblings like 'add_node' or 'add_scene_instance'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives such as 'add_node' or other creation tools. No context on prerequisites or preferred use cases is given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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