add_autoload_config
Adds an autoload singleton to the Godot project by specifying name and script path, with optional enable toggle.
Instructions
Add an autoload singleton to the project
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Autoload singleton name | |
| path | Yes | Script or scene path (e.g. 'res://autoload/global.gd') | |
| enabled | No | Whether the autoload is enabled (default: true) |