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add_resource

Add a resource like material or texture to a Godot node property, specifying node path and resource type with optional property overrides.

Instructions

Add a resource (material, texture, etc.) to a node property

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
node_pathYesNode to add resource to (e.g. 'Player' or 'Player/Cube')
propertiesNoOptional property key-value pairs
resource_typeYesResource type (e.g. 'Material', 'Texture2D')
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so description must disclose behavior. It only states the basic operation without mentioning side effects, prerequisites (e.g., node must exist), whether it overwrites, or what happens on error. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no unnecessary words. Front-loaded with action and target. Efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 3 parameters, no output schema, and no annotations, the description is too sparse. It omits how the resource is added (e.g., to which property), whether properties parameter is used, and any behavioral context. Fails to make the tool self-contained.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear descriptions for each parameter. The description adds example resource types (material, texture) but these are already in the schema. No additional meaning beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the action (add) and target (resource to node property) with examples (material, texture). However, it doesn't distinguish this from sibling tools like create_resource or edit_resource, which also deal with resources.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives like create_resource, assign_shader_material, or set_material_3d. The description fails to provide any context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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