add_resource
Add a resource like material or texture to a Godot node property, specifying node path and resource type with optional property overrides.
Instructions
Add a resource (material, texture, etc.) to a node property
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | Node to add resource to (e.g. 'Player' or 'Player/Cube') | |
| properties | No | Optional property key-value pairs | |
| resource_type | Yes | Resource type (e.g. 'Material', 'Texture2D') |