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edit_resource

Modify properties of an existing resource file in the Godot editor by specifying its path and the attributes to update.

Instructions

Edit properties of an existing resource

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesResource file path (e.g. 'res://assets/theme.tres')
propertiesYesProperties to set
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden for behavioral disclosure. It fails to mention whether the operation is destructive, reversible, requires specific permissions, or what happens on failure. The minimal description offers no transparency beyond the basic action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise—a single sentence. While it avoids verbosity, it lacks structural elements like bullet points or examples that could aid an AI agent. It is adequately brief but could be better organized.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description is insufficiently complete. It does not explain return values, side effects, or the scope of properties that can be edited. Given the complexity of resource editing, more context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so parameters are already documented. The description does not add semantic context beyond what the schema provides, such as format constraints for 'path' or allowable property types for the 'properties' object. Baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Edit properties') and the resource type ('existing resource'). It effectively conveys the primary function. However, it does not distinguish from sibling tools like 'batch_set_property' or 'set_game_node_property' which have similar purposes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No usage guidance is provided. There is no indication of when to use this tool over alternatives, prerequisites, or context for use. The description is purely declarative without any conditional or contextual information.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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