create_shader
Create a new shader resource in your Godot project by specifying file path, shader type, and initial code.
Instructions
Create a new Shader resource
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | File path for the shader (e.g. 'res://shaders/outline.gdshader') | |
| type | No | Shader type: visual/canvas_item (2D), spatial (3D), particles, sky, fog, texture_blit (default: canvas_item) | canvas_item |
| content | No | Initial shader code |