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execute_editor_script

Run custom GDScript code directly inside the Godot editor to automate editor tasks, modify scenes, or test game logic without running the project.

Instructions

Execute a GDScript snippet in the editor context (EditorScript)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
codeYesGDScript code to execute
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It fails to mention that executing arbitrary code can modify editor state or be destructive. No warnings or safety notes are included.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence with no extraneous information. It is front-loaded with key information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's power (arbitrary code execution) and lack of annotations or output schema, the description is insufficient. It lacks safety warnings, return value information, examples, or any behavioral details.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema covers the single parameter 'code' with a clear description. The tool description adds no additional meaning beyond the schema, achieving baseline score for 100% coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (Execute), the resource (GDScript snippet), and the context (editor context via EditorScript). It effectively distinguishes from sibling tools like execute_game_script by specifying editor context.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives (e.g., execute_game_script, evaluate_expression). There is no mention of prerequisites or constraints.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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