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monitor_properties

Track property changes on a game node by specifying the node path and property names, with optional duration for monitoring.

Instructions

🔴 Game must be running. Monitor specific properties on a game node for changes over time

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesNode path to monitor
durationNoMonitoring duration in seconds
propertiesYesProperty names to monitor
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It mentions monitoring 'over time' but does not specify whether the tool returns a stream, a final report, or blocks. The duration parameter is hinted but not elaborated. Without annotations, more transparency about the return behavior is needed.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence with a front-loaded warning emoji and prerequisite. Every word is necessary, no fluff. It is concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having no output schema, the description does not explain what the tool returns (e.g., list of changes, structured data). It also lacks details on how monitoring is performed (polling frequency, blocking vs non-blocking). For a monitoring tool with zero output schema, this is a significant gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with descriptions for all three parameters. The description adds the context of 'changes over time' which clarifies the duration parameter's purpose, but does not add significant meaning beyond schema for path and properties.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action 'monitor', the resource 'properties on a game node', and the temporal context 'for changes over time'. It distinguishes from siblings like get_game_node_properties (snapshot) and set_game_node_property (mutation) with the prerequisite 'Game must be running'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly states the prerequisite 'Game must be running', which is crucial context. It implies this tool is for continuous observation rather than one-time reads, but does not explicitly mention alternatives or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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