play_scene
Starts playing the main, current, or a custom scene in Godot editor to activate runtime tools for scene inspection, frame capture, and game state queries.
Instructions
Start playing the current or specified scene. Required before using any runtime tools (get_game_*, capture_frames, etc.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | Play mode: 'main' (main scene), 'current' (open scene), or 'custom' (specified by scene_path) | |
| scene_path | No | Scene to play when mode is 'custom' |