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play_scene

Starts playing the main, current, or a custom scene in Godot editor to activate runtime tools for scene inspection, frame capture, and game state queries.

Instructions

Start playing the current or specified scene. Required before using any runtime tools (get_game_*, capture_frames, etc.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modeNoPlay mode: 'main' (main scene), 'current' (open scene), or 'custom' (specified by scene_path)
scene_pathNoScene to play when mode is 'custom'
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It discloses the action (start playing) but lacks details on side effects, idempotency, or state changes beyond stating it's a prerequisite.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with the core purpose, no unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers essential aspects: what it does and when to use it. Lacks detail on return values or behavior if scene is already playing, but sufficient for its straightforward role.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents both parameters. The description does not add significant new info beyond what is in the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool starts playing the current or specified scene, distinguishing it from sibling runtime tools that require it as a prerequisite.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly states that this tool is required before using any runtime tools like get_game_* and capture_frames, providing clear when-to-use context, though no alternatives or when-not-to-use guidance is given.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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