update_property
Update a property value on a node in the Godot scene tree by specifying the node path and property name.
Instructions
Update a property value on a node
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Node path in the scene tree (e.g. 'Player/Sprite2D'). Use just the node name for root-level children (e.g. 'Player'), or empty string '' for the scene root itself. Paths are relative to the currently open scene. | |
| value | No | Property value | |
| property | Yes | Property name (e.g. 'position', 'visible') |