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set_animation_keyframe

Set a keyframe at a specific time on an animation track in Godot's AnimationPlayer, enabling precise animation authoring.

Instructions

Set a keyframe in an animation track

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
timeYesKeyframe time in seconds
valueNoKeyframe value
libraryNoAnimation library name (empty for default)
animationYesAnimation name
player_pathYesAnimationPlayer node path
track_indexYesTrack index
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only says 'set a keyframe' with no details on side effects, authorization needs, or what happens if a keyframe already exists at the given time. This is insufficient for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short, only one sentence, but it captures the core purpose. It is not verbose, but slightly more context could be added without becoming lengthy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that there is no output schema, the description should explain what the tool returns or the effect on the animation. It does not specify whether it overwrites existing keyframes or adds new ones, making it incomplete for a write operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage, each parameter has a description. The overall description adds no additional meaning beyond the schema, so it meets the baseline of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (set a keyframe) and the resource (animation track). However, it does not differentiate from sibling tools like add_animation_track or create_animation, which could lead to confusion about when to use this tool versus adding a new track or creating a new animation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives. There's no mention of prerequisites (e.g., needing an existing animation and track), nor exclusions like when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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