ue_start_pie
Starts the Play In Editor session using the current project settings in Unreal Engine.
Instructions
Avvia il Play In Editor con le impostazioni correnti.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Starts the Play In Editor session using the current project settings in Unreal Engine.
Avvia il Play In Editor con le impostazioni correnti.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so the description must disclose behavioral details. It only states the action without mentioning potential side effects, prerequisites, or state limitations (e.g., whether it stops existing PIE sessions).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The single-sentence description is very concise, but it could be slightly more informative (e.g., mentioning that it uses current engine settings). There is no unnecessary text.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool has no parameters and no output schema, the description is adequate for a simple command. However, it could mention typical use cases or prerequisites for completeness.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
There are no parameters, and schema coverage is 100%. The description does not need to add parameter meaning, but the baseline of 4 is appropriate as no additional info is required.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (starting Play In Editor) and the scope (with current settings). It distinguishes from siblings like ue_configure_pie and ue_stop_pie, though it assumes familiarity with Unreal Engine terminology.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives, such as checking if PIE is already running or if configuration is needed first. The description is purely functional.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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