ue_set_replication
Configure Blueprint replication for networked games: enable/disable replication, set always relevant, and replicate movement.
Instructions
Configura la replication di un Blueprint (equivalente di NetworkObject in Unity).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| replicates | No | ||
| blueprint_path | Yes | ||
| always_relevant | No | ||
| replicate_movement | No |