ue_bp_add_branch
Adds a Branch (if/then/else) node to a Blueprint graph. Provides Condition input and Then/Else outputs to control flow based on a boolean condition.
Instructions
Aggiunge un nodo Branch (if/then/else): pin Condition in ingresso,
then e else in uscita.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| position | No | ||
| graph_name | No | EventGraph | |
| blueprint_path | Yes |