ue_set_foliage_property
Set a FoliageType property in Unreal Engine and immediately read back the value to confirm the change.
Instructions
Scrive una proprietà su un FoliageType e rilegge il valore risultante.
Args: foliage_type_path: path dell'asset FoliageType. property_name: es. "density", "radius", "random_yaw", "align_to_normal", "scale_x", "collision_with_world", "cull_distance". value: valore JSON; i path "/Game/..." vengono caricati come asset.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | ||
| property_name | Yes | ||
| foliage_type_path | Yes |