ue_bp_add_call_function
Add a function call node to a Blueprint and return its pins. Provide the Blueprint path, function path, and graph name to insert the node into the target graph.
Instructions
Aggiunge un nodo di chiamata a funzione e restituisce i suoi pin.
Args: blueprint_path: Blueprint da modificare. function_path: "/Script/.:", per esempio "/Script/Engine.KismetSystemLibrary:PrintString" o "/Script/Engine.GameplayStatics:GetPlayerPawn". graph_name: grafo di destinazione. position: {"x": .., "y": ..} o [x, y], solo estetica.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| position | No | ||
| graph_name | No | EventGraph | |
| function_path | Yes | ||
| blueprint_path | Yes |