ue_nav_find_path
Computes a path on Unreal Engine's navmesh between two points. Accepts start and end coordinates in centimeters, returns the route without needing Play In Editor.
Instructions
Calcola un percorso sul navmesh tra due punti (pathfinding sincrono, non serve il PIE in esecuzione).
Args: start, end: {"x":.., "y":.., "z":..} in centimetri.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end | Yes | ||
| start | Yes |