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ue_create_blend_space_1d

Create an Unreal Engine 1D blend space with axis configuration and sample animations for parameter-driven character movement.

Instructions

Crea un BlendSpace1D con un asse e, opzionalmente, i suoi sample.

Solo 1D per ora: BlendSpace (2D) usa la stessa struttura dati ma non è stata verificata dal vivo in questa fase.

Args: package_path: es. "/Game/MyGame/Characters/Hero/Animations". name: es. "BS_Locomotion". skeleton_path: Skeleton a cui il BlendSpace è associato. axis_name: nome dell'asse, es. "Speed". axis_min: valore minimo dell'asse. axis_max: valore massimo dell'asse. grid_num: numero di suddivisioni della griglia. samples: lista di {"value": float, "animation": path}, es. [{"value": 0, "animation": ".../Idle"}, {"value": 300, "animation": ".../Running"}].

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
samplesNo
axis_maxNo
axis_minNo
grid_numNo
axis_nameNoSpeed
package_pathYes
skeleton_pathYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the burden. It discloses the creation behavior and the 1D-only limitation, but it does not mention side effects such as resource overwriting, save behavior, or permission requirements, which would be expected for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with a brief introduction followed by a clear Args list. Every line adds value, and examples are included without excessive verbosity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Although no output schema exists, the description covers the essential parameters and the 1D/2D caveat. It could be improved by noting what happens after creation (e.g., asset saving) or potential errors, but overall it is quite complete for a creation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description fully compensates by documenting all 8 parameters with examples, including the samples structure. This adds substantial meaning beyond the bare schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Crea un BlendSpace1D con un asse e, opzionalmente, i suoi sample' – a specific verb and resource. It also distinguishes from 2D BlendSpace by noting the 1D-only limitation, which differentiates it from potential sibling tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides context that only 1D is supported and notes that 2D BlendSpace uses the same data structure but is unverified, which guides usage. However, it does not explicitly name alternative tools or give when-not-to-use scenarios beyond the 1D/2D caveat.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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