ue_create_gameplay_ability
Creates a GameplayAbility Blueprint asset for Unreal Engine's Gameplay Ability System. Sets instancing and network execution policies, leaving the ability's logic graph for manual editing.
Instructions
Crea un GameplayAbility Blueprint (asset dedicato, non un Blueprint generico).
La logica dell'abilità (ActivateAbility, i suoi nodi) resta un EdGraph come tutti i grafi Blueprint — non scriptabile, va disegnata a mano. Le proprietà dati invece si impostano già qui.
Args: package_path: es. "/Game/MyGame/Abilities". name: es. "GA_Dash". instancing_policy: "InstancedPerActor" | "InstancedPerExecution" | "NonInstanced". net_execution_policy: "LocalPredicted" | "LocalOnly" | "ServerInitiated" | "ServerOnly".
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| package_path | Yes | ||
| instancing_policy | No | ||
| net_execution_policy | No |