ue_create_blueprint
Create a Blueprint asset in Unreal Engine by specifying its package path, name, and optional parent class like Actor or Character.
Instructions
Crea un Blueprint.
Args: package_path: cartella, es. "/Game/MyGame/Blueprints". name: nome asset, es. "BP_CornerSlot". parent_class: "Actor", "Character", "Pawn", "GameModeBase", "PlayerState", "GameStateBase", "AIController" o un path completo.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| package_path | Yes | ||
| parent_class | No | Actor |