ue_set_component_physics
Configure physics and collision options for a component on an actor in Unreal Engine: toggle simulation, set collision enabled state, and apply a collision profile.
Instructions
Fisica e collisione di un componente (StaticMesh/Skeletal/Primitive).
Args: actor: etichetta dell'attore nell'Outliner. component: nome o classe del componente (es. "StaticMeshComponent"). simulate_physics: attiva/disattiva la simulazione fisica. collision_enabled: "NoCollision" | "QueryOnly" | "PhysicsOnly" | "QueryAndPhysics" | "QueryAndProbe" | "ProbeOnly" (case/underscore insensitive, es. va bene anche "query_and_physics"). collision_profile: nome profilo collisione (es. "PhysicsActor", "BlockAll").
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"actor": "<actor>",
"component": "<component>"
},
"name": "ue_set_component_physics"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor | Yes | ||
| component | Yes | ||
| simulate_physics | No | ||
| collision_enabled | No | ||
| collision_profile | No |