ue_create_behavior_tree
Create a new Unreal Engine Behavior Tree asset with a root node (Selector or Sequence) and optionally link it to a Blackboard for AI behavior.
Instructions
Crea un Behavior Tree con un nodo radice già impostato (Selector o Sequence), opzionalmente collegato a un Blackboard.
Args: package_path: es. "/Game/MyGame/AI". name: es. "BT_Guard". blackboard_path: Blackboard da collegare (opzionale). root_composite: "BTComposite_Selector" | "BTComposite_Sequence" | qualunque classe composite valida.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| package_path | Yes | ||
| root_composite | No | BTComposite_Selector | |
| blackboard_path | No |