ue_create_gameplay_effect
Create a GameplayEffect Blueprint in Unreal Engine by specifying package path, name, duration policy, and optional period. Use it to define custom game modifiers.
Instructions
Crea un GameplayEffect Blueprint (Blueprint generico con parent GameplayEffect).
Args: package_path: es. "/Game/MyGame/Effects". name: es. "GE_Damage". duration_policy: "Instant" | "HasDuration" | "Infinite". period: intervallo di applicazione in secondi (per effetti periodici).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| period | No | ||
| package_path | Yes | ||
| duration_policy | No |