ue_add_component
Add a component to a Blueprint asset and recompile it. Requires blueprint path and component class, with an optional name.
Instructions
Aggiunge un componente a un Blueprint e lo ricompila.
Args: blueprint_path: es. "/Game/MyGame/Blueprints/BP_Door". component_class: es. "StaticMeshComponent", "BoxComponent", "PointLightComponent". name: nome del componente nel Blueprint.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| blueprint_path | Yes | ||
| component_class | Yes |