rig_skin_set_weight
Set the weight of one bone on a single vertex for skinned objects. Weight is normalized; setting 1.0 clears other bone influences.
Instructions
设置单个顶点对单个骨骼的权重。注意:顶点权重被归一化到 1.0,把某骨骼设成 1.0 会抹掉其它骨骼影响。 [English] Set one vertex's weight for one bone. Note: vertex weights are normalised to 1.0, so setting one bone to 1.0 removes every other bone's influence on that vertex.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | Yes | 骨骼名。 | Bone name. | |
| vertex | Yes | 顶点索引(从 1 起)。 | Vertex index (1-based). | |
| weight | Yes | 权重(0-1)。 | Weight (0-1). | |
| objects | No | 带 Skin 的对象名列表;省略则用当前选择。 | Skinned objects; omit for the current selection. |