export_fbx
Export a 3ds Max scene or selection to an FBX file with presets for Unity, Unreal, or Maya, including options for animation baking, up-axis, and unit scale.
Instructions
主力导出:FBX,可选 Unity/Unreal/Maya 预设、只导出选择、烘焙动画、动画开关、上轴与单位。警告:units=automatic 且场景是 1 单位时,会导出成 1 单位模型——Unity 与 Unreal 都用米,所以先用 set_units 设好单位比例再导出。 [English] The workhorse: FBX, with optional Unity/Unreal/Maya preset, selection-only, animation baking, animation toggle, up-axis and units. WARNING: with units=automatic and a 1-unit scene you export a 1-unit model - both Unity and Unreal expect metres, so set the unit scale first with set_units before exporting.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | 输出 .fbx 文件路径(缺扩展名自动补)。 | Output .fbx path (extension added if missing). | |
| units | No | 单位 automatic/meters/centimeters;建议先 set_units。 | Units automatic/meters/centimeters; prefer set_units first. | |
| preset | No | 目标预设。 | Target preset. | unreal |
| upAxis | No | 上轴 y/z,默认 z(Unreal 用 z,Unity 用 y)。 | Up axis y/z, default z (Unreal z, Unity y). | |
| selected | No | 是否只导出当前选择,默认是。 | Export only the current selection, default true. | |
| animation | No | 是否包含动画,默认否。 | Include animation, default false. | |
| bakeAnimation | No | 是否烘焙动画,默认否。 | Bake animation, default false. |