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vino3dx
by vino3dx

export_fbx

Destructive

Export a 3ds Max scene or selection to an FBX file with presets for Unity, Unreal, or Maya, including options for animation baking, up-axis, and unit scale.

Instructions

主力导出:FBX,可选 Unity/Unreal/Maya 预设、只导出选择、烘焙动画、动画开关、上轴与单位。警告:units=automatic 且场景是 1 单位时,会导出成 1 单位模型——Unity 与 Unreal 都用米,所以先用 set_units 设好单位比例再导出。 [English] The workhorse: FBX, with optional Unity/Unreal/Maya preset, selection-only, animation baking, animation toggle, up-axis and units. WARNING: with units=automatic and a 1-unit scene you export a 1-unit model - both Unity and Unreal expect metres, so set the unit scale first with set_units before exporting.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYes输出 .fbx 文件路径(缺扩展名自动补)。 | Output .fbx path (extension added if missing).
unitsNo单位 automatic/meters/centimeters;建议先 set_units。 | Units automatic/meters/centimeters; prefer set_units first.
presetNo目标预设。 | Target preset.unreal
upAxisNo上轴 y/z,默认 z(Unreal 用 z,Unity 用 y)。 | Up axis y/z, default z (Unreal z, Unity y).
selectedNo是否只导出当前选择,默认是。 | Export only the current selection, default true.
animationNo是否包含动画,默认否。 | Include animation, default false.
bakeAnimationNo是否烘焙动画,默认否。 | Bake animation, default false.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already indicate destructive behavior, so the description's job is to add context. It adds a valuable warning about units=automatic producing a 1-unit model in Unity/Unreal and instructs the caller to set units first. It does not mention file overwrite behavior, but the destructiveHint annotation partially covers that.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The text is compact and front-loaded with the essential purpose, followed by a focused warning. The bilingual duplication roughly doubles the length, but it is consistent and not padded with filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 7-parameter file-export tool with no output schema, the description covers the core purpose, main options, and the critical unit-scale pitfall. It does not explain return/result behavior or overwrite semantics, and it leaves alternative exporters unnamed, so the guidance is useful but not fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the description only needs to add value beyond the schema. It names the main options and clarifies the unit-scale pitfall, but it does not deepen meaning around relationships like animation vs. bakeAnimation or defaults beyond what the schema already states. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: FBX export, with an explicit list of configurable options (preset, selection-only, animation, up-axis, units). It distinguishes itself from sibling exporters by identifying itself as the FBX workhorse and by naming the Unity/Unreal/Maya presets.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It clearly marks itself as the main FBX export path and gives a concrete prerequisite: use set_units first to avoid unit-scale mistakes. However, it does not explicitly tell an agent when to choose this tool over sibling exporters like export_obj, export_gltf, export_engine_preset, or export_selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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