render_set_engine
Switch the active 3ds Max production renderer to the requested engine, checking installed renderers and reporting available options if the engine is missing.
Instructions
按友好名称切换生产渲染器:scanline / arnold / vray / corona / fstorm / redshift / art / quicksilver。会先逐个探测候选类(用 mcpClassExists),若本机没有则报错并列出实际可用的渲染器。切换渲染器不会改变场景内容,但会重置部分渲染设置。 [English] Switch the production renderer by friendly name: scanline / arnold / vray / corona / fstorm / redshift / art / quicksilver. Each candidate class is probed with mcpClassExists; if the machine lacks it the call fails with a clear message listing the renderers this Max actually has. Switching does not alter the scene but may reset some render settings.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| engine | Yes | 渲染器友好名。 | Friendly renderer name. |