mat_create_physical
Create a PBR PhysicalMaterial for 3ds Max with base color, metallic, and roughness, optionally assigning it to objects.
Instructions
创建一个 PhysicalMaterial(PBR 金属/粗糙度工作流)。可设基础色、金属度、粗糙度,并可顺手赋给对象。这是现代 3ds Max 的默认材质。 [English] Create a PhysicalMaterial (PBR metal/roughness workflow) with optional base colour, metallic and roughness, optionally assigning it to objects. This is modern 3ds Max's default material.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | 材质名称。 | Material name. | |
| objects | No | 创建后赋给这些对象;省略则不赋值。 | Assign to these objects after creation; omit to skip. | |
| metallic | No | 金属度 0..1。 | Metallic 0..1. | |
| baseColor | No | 基础色 [0-255],也可传 "#RRGGBB"。 | Base colour [0-255], or a "#RRGGBB" string. | |
| roughness | No | 粗糙度 0..1。 | Roughness 0..1. |