mod_noise
Apply a noise modifier to displace vertices along X, Y, or Z axes with fractal noise. Control frequency, fractal detail, roughness, and per-axis strength for object deformation.
Instructions
噪声修改器:用分形噪声沿 x/y/z 扰动顶点。fractal 开启更有细节,roughness 控制分形粗糙度。 [English] Noise modifier: displace vertices along x/y/z with fractal noise. fractal adds detail; roughness controls fractal roughness.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | 修改器名。 | Modifier name. | |
| scale | No | 噪声频率(越小越细碎),默认 100。 | Noise frequency (smaller = finer), default 100. | |
| fractal | No | 使用分形噪声,默认否。 | Use fractal noise, default false. | |
| objects | No | 对象名列表;省略则使用当前选择。 | Object names; omit for selection. | |
| roughness | No | 分形粗糙度 0-1。 | Fractal roughness 0-1. | |
| xStrength | No | X 方向强度。 | X strength. | |
| yStrength | No | Y 方向强度。 | Y strength. | |
| zStrength | No | Z 方向强度。 | Z strength. |