bake_normals
Generate a normal map from a high-poly cage to a low-poly shell using 3ds Max's RTT projection, requiring a UVW channel.
Instructions
把法线贴图从高模烘焙到低模壳(NormalMap)。需对象有 UVW 通道;高低模关系由 Max 的 RTT 投影设置决定。 [English] Bake a normal map from a high-poly cage to a low-poly shell (NormalMap). Requires a UVW channel; the high/low relationship is governed by Max's RTT projection setup.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size | No | 贴图边长(像素),默认 512。 | Map edge size in pixels, default 512. | |
| folder | No | 输出文件夹;省略用上次设置或渲染输出目录。 | Output folder; omit to use the last setting or render output folder. | |
| format | No | 贴图格式,默认 png。 | Map format, default png. | |
| objects | No | 对象名列表;省略则用当前选择。 | Object names; omit to use the current selection. |