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vino3dx
by vino3dx

create_teapot

Destructive

Create a classic teapot test mesh in 3ds Max with optional control over axis, smoothing, and naming.

Instructions

创建一个茶壶(经典测试模型)。axis 选择壶身/壶盖/壶嘴/壶把,通常保持默认。 [English] Create a teapot (classic test mesh). axis picks body/lid/spout/handle; usually leave default.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toNo结束角(度,Arc)。 | End angle in degrees (Arc).
axisNo壶轴类型 1-4(Teapot);忽略通常即可。 | Teapot axis 1-4; usually leave default.
fromNo起始角(度,Arc)。 | Start angle in degrees (Arc).
nameNo对象名称;省略则自动命名。 | Object name; auto-generated if omitted.
sidesNo边数/管径向分段(Cylinder/Cone/NGon/Torus)。 | Side / tube radial segments (Cylinder/Cone/NGon/Torus).
turnsNo圈数(Helix)。 | Number of turns (Helix).
widthNo宽度。 | Width.
filletNo圆角量(Capsule)。 | Fillet amount (Capsule).
heightNo高度。 | Height.
lengthNo长度(Box/Plane/Rectangle/Cone 等)。分段数决定多边形数量,游戏资产保持 12-16。 | Length (Box/Plane/Rectangle/Cone etc). Segments drive poly count - keep 12-16 for game assets.
radiusNo半径(Sphere/Torus/Cylinder 等)。 | Radius (Sphere/Torus/Cylinder etc).
smoothNo是否平滑(Teapot 等)。 | Smooth the surface (Teapot etc).
capSegsNo封顶分段(Cylinder/Cone/Tube)。 | Cap segments (Cylinder/Cone/Tube).
chamferNo倒角量(ChamferBox)。 | Chamfer amount (ChamferBox).
radius1No第一半径(Donut/Tube/Helix/Cone 顶)。 | First radius (Donut/Tube/Helix/Cone top).
radius2No第二半径(Donut/Tube/Helix/Cone 底)。 | Second radius (Donut/Tube/Helix/Cone bottom).
setNameNo创建后再改名为此名(name 的兜底写法)。 | Rename after creation (fallback for name).
positionNo世界坐标位置 [x,y,z]。 | World position [x,y,z].
segmentsNo分段数;影响多边形数量,游戏资产保持低值。 | Segment count; drives polygon count, keep low for game assets.
widthSegsNo宽度方向分段(Box/Plane)。 | Width segments (Box/Plane).
heightSegsNo高度方向分段(Box/Cylinder/Cone)。 | Height segments (Box/Cylinder/Cone).
lengthSegsNo长度方向分段(Box/Plane)。 | Length segments (Box/Plane).
cornerRadiusNo圆角半径(Rectangle)。 | Corner radius (Rectangle).

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false and destructiveHint=true, and the description's 'Create a teapot' is consistent with those (no contradiction). The description adds modest context beyond annotations: axis selects which part of the teapot is generated and that defaults are fine. It does not disclose scene-level effects such as object naming, placement, or whether creation can overwrite an existing object — but given annotation coverage, a 3 is appropriate.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and front-loaded with the core purpose before the parameter hint. The bilingual format duplicates content in Chinese and English, which adds some redundancy, but both sentences earn their place and nothing is filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple primitive-creation tool with zero required parameters and no output schema, the description adequately conveys that this is a test mesh and that defaults are usually fine. However, it does not warn that most of the 23 schema parameters are shared from other primitives and should be ignored for a teapot — a potential trap for an agent scanning the large schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds genuine value by mapping axis to body/lid/spout/handle, which the schema's 'Teapot axis 1-4' does not spell out. However, it does not clarify that many of the 23 parameters (turns, fillet, chamfer, capSegs) are irrelevant to a teapot, so the added semantics are minimal overall.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific verb and resource — 'Create a teapot (classic test mesh)' — and adds that the axis parameter selects body/lid/spout/handle. However, it does not distinguish this tool from the many sibling create_* tools (create_box, create_sphere, create_primitive) beyond the name itself, so it falls short of full sibling differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives like create_primitive or the other primitive-specific creators. The only usage hint is 'axis ... usually leave default,' which is a parameter-level tip, not tool-selection guidance. With 23 sibling creation tools, the absence of routing or exclusion guidance is a real gap.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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