rig_skin_remove_bone
Remove a bone from an object's Skin modifier, deleting its influence on all vertices.
Instructions
从对象的 Skin 修改器移除一根骨骼(该骨骼对所有顶点的影响一并消失)。 [English] Remove a bone from the object's Skin modifier (its influence on all vertices is gone too).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | Yes | 要移除的骨骼名。 | Bone name to remove. | |
| objects | No | 带 Skin 的对象名列表;省略则用当前选择。 | Skinned objects; omit for the current selection. |