rig_skin_set_vertex_weights
Assign a single vertex's influences to multiple bones at once using a weight list, normalizing to define its complete skinning influence.
Instructions
批量设置单个顶点对多根骨骼的权重(一组 {bone, weight})。配合归一化,可一次配好一个顶点的完整影响。 [English] Set one vertex's weights across many bones in bulk (a list of {bone, weight}). Together with normalisation this configures a vertex's full influence at once.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| vertex | Yes | 顶点索引(从 1 起)。 | Vertex index (1-based). | |
| objects | No | 带 Skin 的对象名列表;省略则用当前选择。 | Skinned objects; omit for the current selection. | |
| weights | Yes | 权重列表,每项 {bone, weight}(weight 0-1)。 | Weight list, each {bone, weight} (weight 0-1). |