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vino3dx
by vino3dx

mat_create_standard

Destructive

Create a classic Standard material with an optional diffuse color and assign it to objects for legacy shading workflows.

Instructions

创建一个 StandardMaterial(经典标准材质),可选漫反射颜色,并可顺手赋给对象。在 PBR/物理灯光下它表现偏旧;新项目优先用 mat_create_physical。 [English] Create a StandardMaterial (classic standard) with an optional diffuse colour, optionally assigning it to objects. Looks dated under PBR/physical lighting; prefer mat_create_physical for new work.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNo材质名称。 | Material name.
diffuseNo漫反射颜色 [0-255],也可传 "#RRGGBB"。 | Diffuse colour [0-255], or a "#RRGGBB" string.
objectsNo创建后赋给这些对象;省略则不赋值。 | Assign to these objects after creation; omit to skip.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A4.2/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=false and destructiveHint=true, so the safety profile is known. The description adds the 'looks dated under PBR' caveat and mentions optional assignment, but it does not disclose the concrete destructive effect, such as whether assigning replaces existing materials on target objects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact, front-loaded with the core action, and includes a clearly marked usage caveat with the preferred alternative. The bilingual repetition is purposeful for the audience, and every sentence contributes useful information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a three-parameter tool with no required parameters and no output schema, the description covers creation, optional diffuse colour, optional assignment, and the sibling preference. The main gap is the absence of explicit side-effect details around assignment, but the destructiveHint annotation partially mitigates that.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the input schema already documents all three parameters. The description mostly repeats that diffuse is optional and that objects may be assigned, without adding new detail about formats, defaults, or edge cases beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb ('Create'), the exact resource ('StandardMaterial'), and the optional behaviors (diffuse colour, assignment). It also names the preferred alternative, mat_create_physical, allowing an agent to distinguish this from the family of mat_create_* tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly says this material looks dated under PBR/physical lighting and directs new work to mat_create_physical. This is a clear when-to-use vs when-not-to-use instruction, naming the alternative and the condition that selects it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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