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Glama
vino3dx
by vino3dx

poly_unify_normals

Destructive

Unify the orientation of selected faces' normals to a consistent direction, fixing broken shading caused by flipped or mixed normals.

Instructions

统一所选面的法线方向(全部翻成一致朝向),修正法线紊乱导致的花面。 [English] Unify the normals of the selected faces (flip them to a consistent direction), fixing broken shading from inconsistent normals.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
facesNo要统一的面索引;省略则全部面。 | Face indices to unify; omit for all.
objectsNo对象名列表;省略则使用当前选择。 | Object names; omit to use the current selection.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A3.8/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare destructiveHint=true and readOnlyHint=false, signaling a mutating operation. The description adds the behavioral detail that it flips normals to a consistent direction, which is useful but not extensive. It does not mention reversibility, whether it affects all faces when omitted, or any side effects. Given the annotation coverage, the description provides moderate added value but lacks deeper behavioral disclosure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, consisting of two short sentences (one in Chinese, one in English) that front-load the core action and purpose. There is no fluff or redundant content. Every clause contributes meaning, and the structure is efficient for an agent to parse quickly.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with two optional parameters and no output schema, the description is largely complete. It explains what the tool does, the problem it solves, and the effect on normals. The schema covers parameter defaults, and annotations cover the destructive nature. The only minor gap is the lack of explicit note about operating on editable poly objects, but given the sibling context and simplicity, this is not critical.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%: both 'faces' and 'objects' parameters have detailed descriptions in both Chinese and English. The tool description does not elaborate on parameters beyond the schema, which already explains that omitting faces applies to all and omitting objects uses the current selection. Thus the description adds no extra meaning, and the baseline of 3 is appropriate since the schema carries the parameter semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific action ('unify the normals of the selected faces') and its intended effect ('fixing broken shading from inconsistent normals'). It distinguishes itself from sibling tools like poly_flip_faces (which flips individual normals) and poly_set_smoothing (smoothing groups) by emphasizing a unified direction across selected faces. The verb 'unify' and the resource 'normals' are explicit, making the tool's role unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides a use case (fixing broken shading from inconsistent normals) but does not explicitly state when to use this tool versus alternatives such as poly_flip_faces or mod_weightednormals. The context implies it is for unifying direction on a set of faces, but no exclusions or comparisons are given. This leaves some ambiguity for an agent deciding between similar poly-editing tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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