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vino3dx
by vino3dx

bake_texture

Destructive

Bake selected objects' material maps into a target folder for game-engine export. Requires UVW channel; set output folder first with bake_set_output.

Instructions

Render To Texture:把选中对象当前材质的贴图烘焙到目标文件夹——把一个 Max 资产带外观送进游戏引擎最常用的工具。要求对象有 UVW 通道与合理的壳/偏移;否则会得到重叠 UV 与糊掉的贴图(可用 bake_set_output 先设输出)。 [English] Render To Texture: bake the selected objects' current material maps into a target folder - the single most used tool for getting a Max asset into a game engine with its look intact. The objects must have a UVW channel and a clean shell/offset, otherwise you get overlapping UVs and a smeared map. Set the output first with bake_set_output.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sizeNo贴图边长(像素);省略用上次设置,默认 512。 | Map edge size in pixels; omit to use the last setting, default 512.
folderNo输出文件夹;省略用上次 bake_set_output 的值或渲染输出目录。 | Output folder; omit to use the last bake_set_output value or the render output folder.
formatNo贴图格式,默认 png。 | Map format, default png.
objectsNo对象名列表;省略则用当前选择。 | Object names; omit to use the current selection.
elementsNo要烘焙的元素;省略为 diffuse+lighting。 | Elements to bake; omit for diffuse+lighting.
templateNo文件名模板,%s=对象名 %e=元素名。 | Filename template, %s=object name %e=element name.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already signal destructiveHint=true, and the description adds the UVW prerequisite and the smeared-map failure mode, which is useful. However, it does not disclose what the destructive behavior actually involves, such as overwriting existing files in the target folder or changing the scene's render output settings.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with purpose and organized into Chinese and English halves, which is likely intentional for this Max tool. It is compact, but the English section repeats the Chinese content and phrases like 'the single most used tool' add little functional value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a destructive batch tool with six optional parameters and no output schema, the description covers the main preconditions (UVs, output setup) and the result (baked maps in a target folder). It could mention overwrite behavior and return status, but the annotations and schema carry enough of that burden.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, with all six parameters already described bilingually in the input schema. The description adds little beyond the schema, only reinforcing the output-folder concept and the 'current material maps' idea, so the baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States the exact operation: bake selected objects' current material maps into a target folder, with the pipeline goal of getting a Max asset into a game engine with its look intact. It does not explicitly contrast with sibling tools like bake_objects, bake_normals, or bake_ao, so it stops short of full differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides concrete usage context: objects must have a UVW channel and a clean shell/offset, otherwise the result is overlapping UVs and a smeared map. It also instructs the agent to set the output first with bake_set_output. It lacks an explicit when-not-to-use comparison with the other bake_* siblings, so it is not a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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