parent_objects
Link objects under a parent to build a hierarchy in 3ds Max. Preserve world transforms with keepTransform, and reset transforms before scaling parents to avoid skewing children.
Instructions
把对象链接到父对象下(建立层级)。keepTransform 保持世界变换不变。父子层级下,缩放父级会连带扭曲子级,必要时先 reset_transform。 [English] Link objects under a parent (build a hierarchy). keepTransform preserves world transform. Under parenting, scaling the parent skews children; reset_transform if needed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| parent | Yes | 父对象名。 | Parent object name. | |
| objects | No | 子对象列表;省略则用当前选择。 | Child objects; omit for the selection. | |
| keepTransform | No | 保持世界变换,默认是。 | Keep world transform, default true. |