bake_ao
Bake ambient occlusion (AO) into a texture map for objects with UVW channels and shells. Specify size, format, and output folder to generate an AO map from current selection or listed objects.
Instructions
把环境光遮蔽(AO)烘焙成一张贴图。同 bake_texture 的要求:对象需有 UVW 通道与壳。 [English] Bake ambient occlusion (AO) into a single map. Same requirement as bake_texture: the objects need a UVW channel and a shell.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size | No | 贴图边长(像素),默认 512。 | Map edge size in pixels, default 512. | |
| folder | No | 输出文件夹;省略用上次设置或渲染输出目录。 | Output folder; omit to use the last setting or render output folder. | |
| format | No | 贴图格式,默认 png。 | Map format, default png. | |
| objects | No | 对象名列表;省略则用当前选择。 | Object names; omit to use the current selection. |