mod_turbosmooth
Apply non-destructive subdivision to objects, controlling viewport and render iteration counts separately to manage polygon density for game assets.
Instructions
涡轮平滑(非破坏性细分)。iterations 为视口细分次数,renderIterations 为渲染细分次数。游戏资产建议视口 1 / 渲染 2,iterations 过高面数爆炸。 [English] TurboSmooth (non-destructive subdivision). iterations is the viewport subdivision count, renderIterations the render count. For game assets keep viewport 1 / render 2; high iterations explode the polygon count.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | 修改器名。 | Modifier name. | |
| isNURMS | No | 使用 NURMS 细分,默认是。 | Use NURMS subdivision, default true. | |
| objects | No | 对象名列表;省略则使用当前选择。 | Object names; omit for selection. | |
| iterations | No | 视口迭代次数,默认 1。 | Viewport iterations, default 1. | |
| smoothness | No | 平滑度 0-1,默认 1.0。 | Smoothness 0-1, default 1.0. | |
| renderIterations | No | 渲染迭代次数,默认 2。 | Render iterations, default 2. |