rig_skin_auto_weight
Automatically apply bone-heat skin weighting to selected skinned objects, generating vertex weights based on the rig's bones.
Instructions
运行骨骼热(bone-heat)自动蒙皮权重——2015+ 可用。复杂网格上可能较慢,用 try/catch 保护。 [English] Run the bone-heat automatic skin weighting - available on 2015+. Can be slow on complex meshes; guarded with try/catch.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objects | No | 带 Skin 的对象名列表;省略则用当前选择。 | Skinned objects; omit for the current selection. |