anim_bake_range
Bake an entire object hierarchy into explicit keyframes over a frame range to prevent animation loss when exporting rigged or constrained characters.
Instructions
对整个层级(对象及其所有子对象)在帧范围内逐帧烘焙为显式关键帧。烘焙重骨骼/约束驱动的角色后再导出,可避免引擎端动画丢失。返回写入的关键帧数量。 [English] Bake an entire hierarchy (object and all descendants) into explicit keys over a frame range. Bake heavily rigged/constrained characters before export so the animation survives. Returns the number of keys written.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| step | No | 采样步长,默认 1。 | Sampling step, default 1. | |
| objects | No | 层级根对象名列表;省略则用当前选择。 | Hierarchy root names; omit for the current selection. | |
| endFrame | No | 结束帧,默认动画范围终点。 | Last frame, default animation range end. | |
| properties | No | 要烘焙的属性;省略则烘焙 position/rotation/scale。 | Properties to bake; omit for position/rotation/scale. | |
| startFrame | No | 起始帧,默认动画范围起点。 | First frame, default animation range start. |