poly_subdivide
Increase mesh density and smoothness by subdividing geometry with the MeshSmooth modifier. Control iteration count to keep polygon counts manageable for game assets.
Instructions
通过细分修改器(MeshSmooth)加密网格,iterations 为细分次数。iterations 超过 3 会让面数爆炸式增长,游戏资产建议 1-2。 [English] Subdivide the mesh via the MeshSmooth modifier; iterations is the subdivision count. Iterations above 3 explode the polygon count - keep it 1-2 for game assets.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objects | No | 对象名列表;省略则使用当前选择。 | Object names; omit to use the current selection. | |
| iterations | No | 细分次数,默认 1。 | Subdivision iterations, default 1. | |
| smoothness | No | 平滑度 0-1,默认 0.5。 | Smoothness 0-1, default 0.5. |