poly_auto_smooth
Assign smoothing groups by angle: faces whose normals differ less than the threshold receive unified shading. Mirrors 3ds Max Auto Smooth.
Instructions
按夹角自动计算平滑组:面法线夹角小于 angle 的相邻面平滑过渡。等效于 3ds Max 的 Auto Smooth。 [English] Auto-compute smoothing groups by angle: adjacent faces whose normals differ by less than angle are shaded smoothly. Equivalent to 3ds Max Auto Smooth.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| angle | Yes | 平滑阈值角度(度),默认 45。 | Smoothing threshold angle in degrees, default 45. | |
| faces | No | 作用的面索引;省略则全部面。 | Face indices to affect; omit for all. | |
| objects | No | 对象名列表;省略则使用当前选择。 | Object names; omit to use the current selection. |