render_element_add
Add a render element (ZDepth, Normal, etc.) to 3ds Max. Specify an output path for elements like ZDepth/Normal to prevent silent render skips.
Instructions
添加一个渲染元素:zdepth / normal / objectid / materialid / alpha / reflection / refraction / specular / diffuse / lighting / shadows / ao / sss / uv / velocity 等。ZDepth、Normal 等需要显式输出路径,否则渲染会静默跳过——可在此用 output 指定。 [English] Add a render element: zdepth / normal / objectid / materialid / alpha / reflection / refraction / specular / diffuse / lighting / shadows / ao / sss / uv / velocity. ZDepth, Normal and friends need an explicit output path or the render silently skips them - pass output here to set one.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| output | No | 可选的输出文件路径;建议对 ZDepth/Normal 等显式指定。 | Optional output file path; recommended for ZDepth/Normal etc. | |
| element | Yes | 渲染元素友好名。 | Render element friendly name. |