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Glama
vino3dx
by vino3dx

create_pyramid

Destructive

Create a square-based pyramid sized by width, height, and depth. Use it as a low-poly obstacle for 3D scenes.

Instructions

创建一个四棱锥(方底金字塔)。用 width/height/depth 控制尺寸;也可当作低面数障碍体。 [English] Create a pyramid (square base). Use width/height/depth for size; handy as a low-poly obstacle.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
toNo结束角(度,Arc)。 | End angle in degrees (Arc).
axisNo壶轴类型 1-4(Teapot);忽略通常即可。 | Teapot axis 1-4; usually leave default.
fromNo起始角(度,Arc)。 | Start angle in degrees (Arc).
nameNo对象名称;省略则自动命名。 | Object name; auto-generated if omitted.
sidesNo边数/管径向分段(Cylinder/Cone/NGon/Torus)。 | Side / tube radial segments (Cylinder/Cone/NGon/Torus).
turnsNo圈数(Helix)。 | Number of turns (Helix).
widthNo宽度。 | Width.
filletNo圆角量(Capsule)。 | Fillet amount (Capsule).
heightNo高度。 | Height.
lengthNo长度(Box/Plane/Rectangle/Cone 等)。分段数决定多边形数量,游戏资产保持 12-16。 | Length (Box/Plane/Rectangle/Cone etc). Segments drive poly count - keep 12-16 for game assets.
radiusNo半径(Sphere/Torus/Cylinder 等)。 | Radius (Sphere/Torus/Cylinder etc).
smoothNo是否平滑(Teapot 等)。 | Smooth the surface (Teapot etc).
capSegsNo封顶分段(Cylinder/Cone/Tube)。 | Cap segments (Cylinder/Cone/Tube).
chamferNo倒角量(ChamferBox)。 | Chamfer amount (ChamferBox).
radius1No第一半径(Donut/Tube/Helix/Cone 顶)。 | First radius (Donut/Tube/Helix/Cone top).
radius2No第二半径(Donut/Tube/Helix/Cone 底)。 | Second radius (Donut/Tube/Helix/Cone bottom).
setNameNo创建后再改名为此名(name 的兜底写法)。 | Rename after creation (fallback for name).
positionNo世界坐标位置 [x,y,z]。 | World position [x,y,z].
segmentsNo分段数;影响多边形数量,游戏资产保持低值。 | Segment count; drives polygon count, keep low for game assets.
widthSegsNo宽度方向分段(Box/Plane)。 | Width segments (Box/Plane).
heightSegsNo高度方向分段(Box/Cylinder/Cone)。 | Height segments (Box/Cylinder/Cone).
lengthSegsNo长度方向分段(Box/Plane)。 | Length segments (Box/Plane).
cornerRadiusNo圆角半径(Rectangle)。 | Corner radius (Rectangle).

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

C2.6/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations provide readOnlyHint=false and destructiveHint=true, so the description bears little burden for the safety profile. However, destructiveHint=true is surprising for a create operation, and the description does nothing to clarify this — it doesn't say whether creating overwrites an existing object, alters the scene, or has side effects. The description adds only 'create', which is already implied by the tool name and annotations, so it contributes no genuine behavioral context beyond the structured data.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is short and front-loaded (purpose first, then sizing, then use case), but the entire content is duplicated in Chinese and English, making roughly half the sentences redundant for an AI agent. It's not verbose, yet the bilingual duplication inflates token count without adding information, and the brevity comes at the cost of omitting important parameter guidance.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 23 optional parameters, no output schema, and a noisy parameter list largely copied from unrelated primitives, the description is far too thin. It does not tell the agent which parameters matter for a pyramid, what the defaults are, what the destructiveHint=true means in practice, or how the object is created in the scene. An agent cannot confidently invoke this tool correctly based on the description alone.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3, but the description actively adds misleading semantics: it says 'Use width/height/depth for size' while the schema has no 'depth' parameter at all. It also fails to help the agent navigate a schema full of parameters clearly belonging to other primitives (to, from, axis, turns, fillet, chamfer, radius1, radius2, capSegs, cornerRadius). The one piece of sizing guidance is partly wrong, and the description does not point out which of the 23 parameters actually affect a pyramid.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: 'Create a pyramid (square base)', and the 'square base' detail distinguishes it from other primitive creators like create_cone or create_hedra. The bilingual text is consistent and the purpose is immediately understandable. Minor deduction because mentioning 'depth' as a sizing control introduces ambiguity about the tool's actual parameters, slightly muddying what the tool really creates.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The only usage guidance is 'handy as a low-poly obstacle', which is a vague use-case hint. There is no when-to-use vs alternatives guidance (e.g., why choose a pyramid over create_cone or create_hedra), no exclusions, and no prerequisites. An agent cannot tell from the description when this tool is the right choice among the many sibling primitive creators.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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