rig_morpher_add_target
Add a morph target mesh to an object's Morpher to create blendshape deformations, requiring the target to share the base mesh topology.
Instructions
向对象的 Morpher 添加一个变形目标网格(blendshape)。目标需与本体拓扑一致。 [English] Add a morph target mesh (blendshape) to the object's Morpher. The target must share the base mesh topology.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | Yes | 变形目标网格名。 | Morph target mesh name. | |
| objects | No | 带 Morpher 的对象名列表;省略则用当前选择。 | Morphed objects; omit for the current selection. |