light_create_omni
Creates an Omni point light in 3ds Max at a given position, with adjustable color, intensity, shadows, and decay.
Instructions
创建一个泛光点光源(Omni)。灯光在给定位置创建,可选颜色、倍增、投影、衰减。 [English] Create an Omni light at the given position, with optional colour, multiplier, shadows and decay.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | 灯光名称。 | Light name. | |
| color | No | 颜色 [0-255],也可传 "#RRGGBB"。 | Colour [0-255], or a "#RRGGBB" string. | |
| decay | No | 衰减类型。 | Decay type. | |
| position | No | 位置 [x,y,z]。 | Position [x,y,z]. | |
| multiplier | No | 倍增/强度。 | Multiplier/intensity. | |
| castShadows | No | 是否投影,默认否。 | Cast shadows, default false. |