mat_create_arnold
Creates an Arnold aiStandardSurface material and optionally assigns it to specified objects in 3ds Max. Requires Arnold to be installed—probe with list_render_engines first.
Instructions
创建一个 Arnold 材质(aiStandardSurface)。只有当本机安装了 Arnold 时才可用;否则返回 class_missing 错误。用 list_render_engines / does_class_exist 先探测。 [English] Create an Arnold material (aiStandardSurface). Only available when Arnold is installed on this machine - otherwise it returns a class_missing error. Probe first with list_render_engines / does_class_exist.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | 材质名称。 | Material name. | |
| objects | No | 创建后赋给这些对象;省略则不赋值。 | Assign to these objects after creation; omit to skip. |