mod_add
Add a modifier to a 3ds Max object by class name (e.g., Bend, TurboSmooth) and set its properties. Use with mod_reorder to reposition below existing modifiers.
Instructions
给对象添加一个修改器。修改器名用 3ds Max 类名,例如 Bend、TurboSmooth、Shell。新增的顶层参数(非 objects/name/params)会作为该修改器的属性被设置。mod_add 追加到堆栈顶部;要用 mod_reorder 把它移到已有修改器下方。 [English] Add a modifier to an object. Use the 3ds Max class name, e.g. Bend, TurboSmooth, Shell. Any extra top-level parameter (other than objects/name/params) is applied to the new modifier as a property. mod_add appends to the top of the stack; use mod_reorder to move it below existing modifiers.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | 给修改器起的名字。 | Name to give the modifier. | |
| params | No | 可选的属性名->值对象,批量设置修改器参数。 | Optional name->value object to set modifier parameters in bulk. | |
| objects | No | 对象名列表;省略则使用当前选择。 | Object names; omit to use the current selection. | |
| modifier | Yes | 修改器类名。 | Modifier class name. |