rig_create_bone_chain
Create a bone chain between two points with a specified number of bones. Each bone's pivot is at its segment start and bones are auto-parented, enabling quick limb or spine setup.
Instructions
在 start 与 end 两点之间创建 count 根骨骼串成一条链——几乎所有肢体(手臂、腿、脊柱)都由它构成。每根骨的枢轴落在分段起点,并自动父子链接。 [English] Create a chain of count bones between start and end - nearly every limb (arm, leg, spine) is built from this. Each bone's pivot sits at its segment start and they are auto parented.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| end | Yes | 链终点 [x,y,z]。 | Chain end [x,y,z]. | |
| name | No | 链根名前缀。 | Chain root name prefix. | |
| count | Yes | 骨骼数量(>=2)。 | Number of bones (>=2). | |
| start | Yes | 链起点 [x,y,z]。 | Chain start [x,y,z]. | |
| width | No | 骨骼宽度。 | Bone width. | |
| height | No | 骨骼高度。 | Bone height. |