poly_flip_faces
Flip face normals in 3ds Max to correct inverted, dark, or wrongly lit surfaces. Specify face indices or object names; defaults to current selection.
Instructions
翻转所选面的法线方向,用于修正反面(黑面/光照错误)。 [English] Flip the normals of the selected faces, fixing back-facing (dark / wrongly lit) surfaces.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| faces | No | 要翻转的面索引;省略则全部面。 | Face indices to flip; omit for all. | |
| objects | No | 对象名列表;省略则使用当前选择。 | Object names; omit to use the current selection. |